Clue+3+-+Fa+15

Clue # 3 - what does it tell you about the 21c Learner?
= Roll the dice using this link : = Put the numbers you rolled next to your name. The first number determines the order of the discussion, the second the relative priority of your input. Everyone must comment by Sunday at the latest in order to give time to others. Comments need not be sequential. The goal is to accumulate information. __The person with the highest 2nd number will summarize the educational or teaching implications of the information__
 * . **[[image:gratzlab4cet/Screen_Shot_2012-01-24_at_9.39.42_PM.png]]
 * A low number in priority means that your input is more valuable**

Brad 3,3 Dawn 4,2 Flora 5, 1 Lynda 6,2 Rebecca 5,6 Tara 6, 1

Input: LL :The photo tells me that the 21st century learner, again wants to do wants to create wants to be a part of what he/she is learning. They will be bored in sections by a lecture. They want to be engaged. This is a headset used frequently in gaming. These children crave action. They are multi taskers. They can find out answers, quicker than we ask the next questions. To me, as an educator it reminds us to use what they already like. Find a game, a quest or some ongoing challenge with implicit rewards, levels, and keep them learning raising the bar competing. They've already turned off your lecture. Use what they enjoy, and what they're used to doing.

DM: Tuning in and tuning out. A headset lets a 21st century learner focus on what is most important to him or her. We have to enter their world in order to get their attention, and that is not by a boring lecture. They need to be actively engaged and entertained.

TS-The 21st century learner constantly needs to be connected to technology. Headsets allow this to happen. They don't need face to face interaction as we do-they communicate and stay connected by voice and sound. Multi-tasking is a skill they thrive off of and headsets are how they do this.

BS It is not enough to just see and do, the 21C learner wants to be able to interact as well. The 21C learner is also comfortable with communicating through technology.

FV The 21C learner is always "plugged in." Whether they are playing games, listening to videos, music, etc., they are always ready and always available through technology.

Educational Implications: RW: As educators we need to find ways to "connect" with our students and their desire to use technology in the classroom. Today's learners do not enjoy your common lecture, they prefer to be plugged into technology.

== DN - About the Clue: The 21st Century Learner is accustomed to working collaboratively with others. The item pictured is a gaming headset with a built-in microphone that can be used for speaking to other players. Even while playing video games, teens collaborate in guilds and team-up with other players in order to achieve a better score. Collaboration has been identified as a key skill for the workers of the future. ==

Score:

 * Name || Dice || Inputs || Relevance || Keyword || Creativity || Total ||
 * Brad || 6 || 1 || 4 || 3 || 1 || 14 ||
 * Dawn || 6 || 1 || 2 || 0 || 3 || 12 ||
 * Flora || 6 || 1 || 3 || 0 || 2 || 12 ||
 * Lynda || 8 || 1 || 3 || 0 || 3 || 15 ||
 * Rebecca || 11 || 1 || 2 || 0 || 2 || 17 ||
 * Tara || 7 || 1 || 4 || 3 || 1 || 16 ||