The+Remnant+-+Clue+3

= Instructions: = Follow instructions to roll dice online. Put the numbers you rolled next to your name. The number on the first die is your position in the discussion line. The number on the second die is the relative priority of your input.

An input is an explanation, observation, or link to further information that is relevant to the subject indicated in the Clue. High priority input must be worthy of immediate and serious consideration. The lower priority input may be interesting and helpful, but not necessarily critical.

If someone else has already rolled either of the numbers you see on the dice, roll again until you see a unique number combination.

If you roll doubles you must input twice.

Each input on the page may be no more than 140 characters. After everyone has given input, additional comments may be added. The 140 rule applies for these as well.


 * The two individuals with the lowest priority on their input collaborate on a one paragraph summary of the educational/teaching implications of all the observations and research. This responsibility will rotate among the class members **

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Clue # 3 - what does it tell you about the 21c Learner?
= Roll the dice using this link : = Put the numbers you rolled next to your name. The first number determines the order of the discussion, the second the relative priority of your input. Everyone must comment by Sunday at the latest in order to give time to others. Comments need not be sequential. The goal is to accumulate information. __The two people with the highest 2nd numbers will summarize the educational or teaching implications of the information.__
 * . **[[image:gratzlab4cet/Screen_Shot_2012-01-24_at_9.39.42_PM.png]]
 * A low number in priority means that your input is more valuable**

About the Clue:
== The 21st Century Learner is accustomed to working collaboratively with others. The item pictured is a gaming headset with a built-in microphone that can be used for speaking to other players. Even while playing video games, teens collaborate in guilds and team-up with other players in order to achieve a better score. Collaboration has been identified as a key skill for the workers of the future. == Keywords include: collaboration, communication, community

= Score for Clue # 3  =
 * > Name ||> Dice ||> Inputs ||> Value ||> Relevance ||> Keyword ||> Creativity ||> Total ||
 * > Elyse ||> 12 ||> 1 ||> 1 ||> 1 ||> 0 ||> 0 ||> 15 ||
 * > Gail ||> 6 ||> 1 ||> 3 ||> 4 ||> 0 ||> 1 ||> 15 ||
 * > Judy ||> 6 ||> 1 ||> 2 ||> 3 ||> 0 ||> 0 ||> 12 ||
 * > Lori ||> 0 ||> 1 ||> 1 ||> 1 ||> 0 ||> 0 ||> 3 ||
 * > Steve ||> 7 ||> 1 ||> 0 ||> 0 ||> 0 ||> 0 ||> 8 ||

Steve- 5, 2
= __**Input Below:**__  = 1.JG - 21C Learners choose to interact exclusively with their peer group, while purposely shutting out the adult generation in their lives. 2. GB: 2c learners do not need "face to face;" video and skype conferencing is the new Hevruta. [|Of course there is always -] 3 4. LB - 21c learners are plugged into their devices, focused on what's in their ears, but blocked to outside "noise." 5. SF - 21c learners hear a great deal of information, but are asked to repeat it to assess their retention. But the information learned is useless without a brain between the ears to make sense of it all.

6.ES-The 21c learner is connected to the cloud of internet possibilities. They're listening through the filter of the technology. ES- The 21st century learner is speaking and listening while doing other things- hence the speaker on the headset.

__Summary Below:__
Lori & Steve will summarize the educational implications of this clue.