The+Remnant+-+Clue+5

= Clue # 5: A communication has been intercepted. =

This is a written exchange in a form known at this time as "texting." Your help is needed to translate this conversation: (extra credit for the translators!) source 1: IMO PPL W/ POTS R ...FITB LOL

// source 2: DEGT, MY NEW RAZOR IS OTH! //
// Don't even go there, my new Razor (phone) is off the hook! // source 1: BTW, RU STILL IN2 MMORPG? source 2: YAA! YEAH. U? source 1: YEP, HALO IS KEWL!


 * // Halo //** is a multi-billion dollar [|fiction] video game franchise created by [|Bungie] and now managed by [|343 Industries] and owned by [|Microsoft Studios] . The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the [|Covenant] (Wikipedia .) **is cool.** (GB)

source 2: MAJOR P911, MAN. POS - GTR source 1: CUL8R // See you later (gb) //

= About Clue #5: The 21st Century learner is looking for relevance. New forms of communication - texting (as above) and micro-blogging (E.g. Twitter) can also be lynchpins for learning. Framing learning experiences in the vernacular of the current generation is one way to reach them. Understanding how language has morphed to meet the opportunities within technology can help us understand the world of the learner. = Keywords include: Relevance, Communication, Weblingo Roll the Dice and proceed as before:

Put the numbers you rolled next to your name. The first number determines the order of the discussion, the second the relative priority of your input. A low number in priority means that your input is more valuable.

Everyone must comment by Sunday at the latest in order to give time to others. Comments need not be sequential. The goal is to accumulate information.

= Score for Clue # 5 =
 * > Name ||> Dice ||> Inputs ||> Value ||> Relevance ||> Keyword ||> Creativity ||> Total ||
 * > Elyse ||> 8 ||> 1 ||> 2 ||> 2 ||> 1 ||> 0 ||> 14 ||
 * > Gail ||> 3 ||> 2 ||> 3 ||> 4 ||> 0 ||> 5 ||> 17 ||
 * > Judy ||> 0 ||> 0 ||> 0 ||> 0 ||> 0 ||> 0 ||> 0 ||
 * > Lori ||> 7 ||> 2 ||> 3 ||> 4 ||> 1 ||> 5 ||> 22 ||
 * > Steve ||> 5 ||> 1 ||> 3 ||> 2 ||> 0 ||> 0 ||> 11 ||


 * __The two people with the highest 2nd numbers will Collaborate in a summary of the educational or teaching implications of the information.__**

Elyse-6,2

Gail-2, 1

Judy-

Lori- 5, 2

Steve- 3, 2

__**Input Below:**__

__**1-**__


 * __ 2- games facilitate learning through collaboration and peer teaching, rewards, practice. Play works best when players are not face to face. __**

2.b http://www.hulu.com/watch/277412/x-play-halo-4-gameplay-preview

**__3 - So much for the shorthand I was required to take in high school. Today's shorthand is an entirely new language. It presumes a mutual background of experience that 20c learners do not share. Clearly, we now speak different languages as the conversation above would have been mostly unintelligible were it not for the translations so nicely provided by my (younger?) classmates. -SF__** **__4__** **__5__** LB - Source 1: By the way, are you still into massively multi-player online role playing games? Source 2: Yaa! Yeah. You? Source 1: Yep, Halo is cool! Source 2: Major parent alert, man. Parent over shoulder - going to read Source 1: See you later.

Millennials' ability to multi-task exponentially has caused an evolution in streamlining communication - superfluous data is eliminated to accommodate the near-constant stream of incoming/outgoing information.

6. **ES**- Language- communication in today's world leaves some of us old folks in the dust. The codes are clear to the 21st Century Learner. The more patient ones can explain the lingo to my generation. What a role reversal. The teacher/student ....

**__Summary:__**

Lori & Gail will summarize the educational implications of this clue. 2